Mode selection and entry
Walking into a vehicle's blue Play! zone opened MODE SELECTION. The recorded solo route chose House, party size 1, and Create, then showed a skippable vehicle scene before House loaded with a washer in hand.
See the verified Wash The House map details: observed House rooms, Floor 1 labels, party entry, cleaning systems, and the limits of the current evidence.
The verified Wash The House map evidence covers House entry and these Floor 1 labels: Living Room, Hallway, Pink Bedroom, Media Room, Dining Room, and Kitchen. The 2026-08-12 recordings also showed House — EASY — 30mins, Mansion — MEDIUM — 2 hrs, and Penthouse — HARD — COMING SOON. This is a partial room record, not a complete map, unlock order, exact layout, or measured clear time.
Known room examples, official task systems, current observed progress states, explicit room-roster gaps, and route links are separated below.
Michelle edits and maintains this page. Roblox official API data was checked 2026-08-22 for the game identity, public description, controls, and task families. That check does not mean every route or placement was tested in-game.
Manual verification still needed: the complete room roster, unlock order, exact layouts, and room-specific placements.
Read the evidence levels, timestamps, and current manual queueUse these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Walking into a vehicle's blue Play! zone opened MODE SELECTION. The recorded solo route chose House, party size 1, and Create, then showed a skippable vehicle scene before House loaded with a washer in hand.
Floor 1, Living Room, Hallway, Pink Bedroom, Media Room, Dining Room, and Kitchen appeared during the manual session. They are useful observations, but do not establish every room, adjacency, precise layout, or unlock transition.
House was labeled EASY and 30mins; Mansion MEDIUM and 2 hrs; Penthouse HARD and COMING SOON. The time strings are game UI labels, not human completion measurements, and no Penthouse gameplay was observed.
Separate visible wash targets, obvious item matches, and uncertain objects.
Finish the highest-confidence jobs and check room progress.
Carry known cross-room items forward and record uncertain jobs in the planner.
Rescan edges, furniture surfaces, small objects, and placements that gave no response.
Use any short descriptive label in the planner, such as Upstairs hall.
Assign one room owner or separate Wash and Carry preferences.
No. The seven observed location labels are a partial session record, not a complete roster or unlock order.
The recorded interface supports party size 1–5. The solo recording used Create; a separate firsthand full five-player lobby entered automatically.
Item returns, power washing, progress feedback, upgrades, and co-op cleaning.
Use an adaptive order based on your current position and visible unfinished work.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.