WashTheHouse
Use-case comparison

Wash The House Upgrade Tier List

The available evidence supports practical cleaning roles, not a numerical ranking of a complete upgrade catalog. Choose the role that solves your next bottleneck.

Checked date

August 7, 2026

Walk Speed and X-Ray are observed labels. Exact prices and rank curves are not claimed.

Comparison rule

Solve the next room-cycle bottleneck

Compare travel, finding, placement, washing, and coordination instead of forcing every choice into one universal order.

Held exact-tier assumptions

These are planning roles

Move, Find, Carry, Wash, and Co-op are role-first criteria. Confidence labels separate observed upgrade names from planning roles; unsupported exact S/A/B rows remain held.

This Wash The House tier list uses a role-first comparison with Move, Find, Carry, Wash and Co-op criteria, confidence labels, verified rows and held exact-tier assumptions. It compares those goals with confidence, a checked date and held assumptions. This is the role-first Move/Find/Carry/Wash/Co-op comparison with exact-tier hold notes.

Role comparison

Pick the job that removes the current friction

Every role can be the best choice when its matching problem dominates the next group of tasks.

ROUTE

Move

Travel between unfinished rooms

Use-case comparison
cross-room worklarge carry routes

Prioritize movement when long trips between rooms are slowing the current cycle. Walk Speed is the observed label to check in the live upgrade menu.

Co-op note: Give this player cross-room handoffs rather than stationary washing.

Evidence limit: Exact price and rank scaling are not claimed.

LOCATE

Find

Close nearly finished rooms

Use-case comparison
final checksuncertain objects

Prioritize finding help when progress is almost complete but the last dirty surface or displaced object is hard to spot. X-Ray is the observed label to inspect in game.

Co-op note: Let this player scan and hand off exact locations.

Evidence limit: Range, targets, and cooldown are not claimed.

PLACE

Carry

Return displaced items

Planning role
item returnsroom handoffs

Choose a carry focus when several obvious objects belong in other rooms or on specific surfaces. Group uncertain items instead of making repeated guesses.

Co-op note: Pair with a washer so one player moves while the other keeps cleaning.

Evidence limit: Carry is a planning label, not an official ability name.

CLEAN

Wash

Clear visible dirty objects

Planning role
visible dirtsingle-room clears

Choose a wash focus when the room has obvious dirt and few uncertain placements. Finish visible targets, then rescan edges and small surfaces.

Co-op note: Stay in one room while another player handles long item routes.

Evidence limit: Wash is a task preference used by the planner.

HANDOFF

Co-op lead

Prevent duplicated work

Planning role
three or more playersmany unfinished rooms

Use a co-op lead when players keep entering the same room or leaving uncertain work unowned. The lead maintains the short handoff list and checks progress.

Co-op note: Assign one room owner and one next task to every player.

Evidence limit: This is a teamwork pattern, not an in-game title.

Why does this page compare roles instead of letter ranks?

The available evidence supports use cases, but not a complete current upgrade catalog with verified prices and scaling.

Are Move, Find, Carry, Wash, and Co-op official roles?

No. They are practical labels for deciding who should handle each kind of mansion work.

Choose an upgradeBuild a room planRead the co-op guide