August 7, 2026
Walk Speed and X-Ray are observed labels. Exact prices and rank curves are not claimed.
The available evidence supports practical cleaning roles, not a numerical ranking of a complete upgrade catalog. Choose the role that solves your next bottleneck.
Walk Speed and X-Ray are observed labels. Exact prices and rank curves are not claimed.
Compare travel, finding, placement, washing, and coordination instead of forcing every choice into one universal order.
Move, Find, Carry, Wash, and Co-op are role-first criteria. Confidence labels separate observed upgrade names from planning roles; unsupported exact S/A/B rows remain held.
This Wash The House tier list uses a role-first comparison with Move, Find, Carry, Wash and Co-op criteria, confidence labels, verified rows and held exact-tier assumptions. It compares those goals with confidence, a checked date and held assumptions. This is the role-first Move/Find/Carry/Wash/Co-op comparison with exact-tier hold notes.
Every role can be the best choice when its matching problem dominates the next group of tasks.
Travel between unfinished rooms
Prioritize movement when long trips between rooms are slowing the current cycle. Walk Speed is the observed label to check in the live upgrade menu.
Co-op note: Give this player cross-room handoffs rather than stationary washing.
Evidence limit: Exact price and rank scaling are not claimed.
Close nearly finished rooms
Prioritize finding help when progress is almost complete but the last dirty surface or displaced object is hard to spot. X-Ray is the observed label to inspect in game.
Co-op note: Let this player scan and hand off exact locations.
Evidence limit: Range, targets, and cooldown are not claimed.
Return displaced items
Choose a carry focus when several obvious objects belong in other rooms or on specific surfaces. Group uncertain items instead of making repeated guesses.
Co-op note: Pair with a washer so one player moves while the other keeps cleaning.
Evidence limit: Carry is a planning label, not an official ability name.
Clear visible dirty objects
Choose a wash focus when the room has obvious dirt and few uncertain placements. Finish visible targets, then rescan edges and small surfaces.
Co-op note: Stay in one room while another player handles long item routes.
Evidence limit: Wash is a task preference used by the planner.
Prevent duplicated work
Use a co-op lead when players keep entering the same room or leaving uncertain work unowned. The lead maintains the short handoff list and checks progress.
Co-op note: Assign one room owner and one next task to every player.
Evidence limit: This is a teamwork pattern, not an in-game title.
The available evidence supports use cases, but not a complete current upgrade catalog with verified prices and scaling.
No. They are practical labels for deciding who should handle each kind of mansion work.