WashTheHouse
Public evidence ledger

Sources, Versions and Human Verification

Michelle maintains this ledger. Every dynamic record separates the source check date from the verification date. Official facts, community clues, firsthand tests, unknowns, and failed checks are never merged.

Dataset 2026.08.12-2Schema 1.0.0Published 2026-08-12
Evidence levels

How to read each record

A source type describes where information came from. A confidence state describes what that source and method were sufficient to establish.

official

Official Roblox API or Creator-owned

Official Roblox API responses and Creator-owned pages are recorded separately by URL, method, and date. Each can confirm only what it actually exposes.

firsthand_test

Firsthand test

A dated in-game test with reproducible steps, observed result, reviewer, and retained screenshot or video evidence.

community_clue

Community-reported clue

An attributed player or community observation that remains unverified until an official source or reproducible test confirms it.

unknown

Unverified, unknown or unavailable

The source was not checked, did not expose the field, or failed. Unknown never becomes a guessed game fact.

Timestamp policy

Three dates answer three different questions

A page edit, a source check, and a completed verification are independent events. One date never silently refreshes the others.

page_updated_at
2026-08-22 — the page content or code actually changed.
data_checked_at
Stored per record — the named source was actually read or requested.
last_verified_at
Stored per record — set only when the claim was established by the stated method.
Version contract

Dataset version is known; game build is not

The checked official Roblox surface did not expose a human-readable in-game build identifier. A date is not substituted for a game version.

Dataset version

2026.08.12-2

Game version

Not publicly identified

Change summary

Adds two retained 2026-08-12 manual gameplay recordings for lobby flow, Floor 1, observed labels, counters, balances, and upgrade UI while keeping complete maps, placements, rewards, and untested effects in the verification queue.

Dated source records

What was checked and what the check proved

A fresh source check date is not automatically a full verification date. Failed requests remain failed records.

official · official_page_review

Game identity, creator, public mechanics, and published controls

Officially confirmed

The official Roblox result identifies Wash The House by Crystal Clean and describes returning items, power washing dirty objects, purchasing upgrades, cleaning with friends, and the published PC/controller controls.

Data checked
2026-08-12
Verified
2026-08-12
Check result
success
Game version
Not publicly identified

Limit: The page does not provide a complete room roster, item-position database, upgrade values, reward table, or live code-redemption result.

Open source: Wash The House | Play on Roblox
official · official_api_request

Roblox Games API metadata request

Check failed

A direct unauthenticated request made on 2026-08-12 returned HTTP 403, so no fresh API metadata was collected in this check.

Data checked
2026-08-12
Verified
2026-08-12
Check result
failed
Game version
Not publicly identified

Limit: This failure does not prove that the API is globally unavailable and does not verify any current game metadata fields.

Open source: Roblox Games API universe metadata endpoint
official · official_page_review

Codes and redemption status on the checked official public surface

Official surface only

No code string, code reward, or redemption instruction appeared in the official Roblox title and description reviewed on 2026-08-12.

Data checked
2026-08-12
Verified
2026-08-12
Check result
partial
Game version
Not publicly identified

Limit: Code redemption was not tested inside the live game, so the existence or behavior of an in-game redemption interface remains pending human verification.

Open source: Wash The House | Play on Roblox
firsthand_test · in_game_manual

Lobby vehicle, mode selection, party size, and House entry

Confirmed firsthand

The player entered a vehicle's blue Play! zone, opened MODE SELECTION, selected House with party size 1, pressed Create, watched a skippable vehicle transition, and entered House holding a washer.

Data checked
2026-08-12
Verified
2026-08-12
Check result
success
Game version
Not publicly identified

Limit: 30mins and 2 hrs are UI labels, not measured clear times. Penthouse was only shown as COMING SOON. The recorded solo path used Create; a later separate firsthand observation reported automatic entry when a five-player room became full.

Retained evidence file: washthehouse游戏界面4.mp4

SHA-256: cbaae5d4b905b80218abd2d22beb5cc62b8356f14979cc43efcb50308417b265

  • 00:45–01:15Lobby vehicles, blue Play! zones, and entry into the yellow vehicle zone.
  • 01:15–01:25MODE SELECTION, three mode cards, party size 1–5, controls, Create action, and loading transition.
  • 02:05–02:10Vehicle cutscene with Skip followed by entry into House.
  • 02:10–03:56House session with the player holding the default washer.

The large recording is retained outside Git; only its filename, hash, and evidence timestamps are published.

Supplementary firsthand observation (2026-08-12): The same player later joined a five-player room and reported that it entered the game automatically once all five places were filled, without pressing Create.

Boundary: This is a dated firsthand observation supplied after the retained recording, not a timestamped claim from the two registered video files.

Open source: Retained manual gameplay recording: washthehouse游戏界面4.mp4
firsthand_test · in_game_manual

Floor 1 washing session, observed labels, counters, and balance endpoints

Confirmed firsthand

A continuous 23:30 manual session shows entry into Floor 1, Powerwasher use, labeled rooms and objects, and changing UI counters and dollar balance.

Data checked
2026-08-12
Verified
2026-08-12
Check result
success
Game version
Not publicly identified

Limit: The labels are observations, not a complete room or item roster. Items 41/398 is only the displayed counter and is not interpreted as 41 successful returns. The balance change is not allocated to individual objects, tasks, multipliers, settlement, or a completion reward.

Retained evidence file: washthehousej游戏界面3.mp4

SHA-256: 4d9660246508dc1f5776e305c63bf2467fa000c8b669fea2093f87aa38b31b6d

  • 01:00–02:30Floor 1 gameplay, washer use, early object interactions, and the starting $0.50 balance.
  • 03:00–14:30Observed room and object labels during washing and item interactions.
  • 17:00–21:30Highlight use, green outlines, later room/object observations, and continuing counter/balance changes.
  • 23:00–23:30Final visible Objects Washed 58/100, Items 41/398, and $1,043.01 UI state.

The large recording is retained outside Git; only its filename, hash, and evidence timestamps are published.

Open source: Retained manual gameplay recording: washthehousej游戏界面3.mp4
firsthand_test · in_game_manual

Purchased Item Capacity and Highlight upgrades

Confirmed firsthand

The upgrade panel and subsequent play show two free upgrades being claimed and the resulting ranks and Highlight behavior.

Data checked
2026-08-12
Verified
2026-08-12
Check result
success
Game version
Not publicly identified

Limit: The exact number of additional carried items was not measured. No numerical Highlight range, duration, or cooldown is claimed.

Retained evidence file: washthehousej游戏界面3.mp4

SHA-256: 4d9660246508dc1f5776e305c63bf2467fa000c8b669fea2093f87aa38b31b6d

  • 15:15–16:10Free Item Capacity and Highlight upgrade UI, resulting ranks, and next displayed prices.
  • 16:10–21:30Highlight skill icon and green outline effect during continued play.

The large recording is retained outside Git; only its filename, hash, and evidence timestamps are published.

Open source: Retained manual gameplay recording: washthehousej游戏界面3.mp4
firsthand_test · in_game_manual

Upgrade and Robux product prices visible in the live UI

Confirmed firsthand

The live upgrade and purchase interfaces exposed current ranks and prices, but these rows or Robux products were not purchased or effect-tested in the registered evidence.

Data checked
2026-08-12
Verified
2026-08-12
Check result
partial
Game version
Not publicly identified

Limit: These are dated UI price and rank observations only. None of the listed effects, scaling, purchase outcomes, or value claims was verified, and the prices can change with the live game.

Retained evidence file: washthehousej游戏界面3.mp4

SHA-256: 4d9660246508dc1f5776e305c63bf2467fa000c8b669fea2093f87aa38b31b6d

  • 15:15–16:10Live upgrade menu ranks and dollar prices.
  • 21:10–21:40Infinite Carry [OP] purchase prompt at 399 Robux; no purchase completed.

The large recording is retained outside Git; only its filename, hash, and evidence timestamps are published.

Retained evidence file: washthehouse游戏界面4.mp4

SHA-256: cbaae5d4b905b80218abd2d22beb5cc62b8356f14979cc43efcb50308417b265

  • 00:00–00:30Dragon Flame Washer [OP] purchase prompt at 199 Robux; no purchase completed.

The large recording is retained outside Git; only its filename, hash, and evidence timestamps are published.

Open source: Retained manual gameplay recordings: gameplay 3 and gameplay 4
official · official_page_review

Complete room roster and unlock order

Pending human verification

The checked official description does not enumerate every room or unlock sequence. A 2026-08-12 manual session observed seven location labels, but that partial path still does not establish a complete roster or unlock order.

Data checked
2026-08-12
Verified
Not human-verified
Check result
partial
Game version
Not publicly identified

Limit: A human must enter the current game build, record visible room names and unlock transitions, and retain visual evidence.

Open source: Wash The House | Play on Roblox
official · official_page_review

Exact item-to-position mappings

Pending human verification

The official description confirms returning items to their spots. A 2026-08-12 manual session observed ten object labels, but did not establish their complete exact-position mappings.

Data checked
2026-08-12
Verified
Not human-verified
Check result
partial
Game version
Not publicly identified

Limit: Every mapping needs a human-observed object, destination, successful placement response, and screenshot or video proof.

Open source: Wash The House | Play on Roblox
official · official_page_review

Upgrade prices, ranks, and measured effects

Pending human verification

The official description confirms upgrades. The 2026-08-12 manual evidence verifies two purchases and records several menu prices, but does not establish a complete catalog, rank curves, ranges, cooldowns, or all effects.

Data checked
2026-08-12
Verified
Not human-verified
Check result
partial
Game version
Not publicly identified

Limit: A human must capture the live menu before and after purchase and record the exact observed effect under the same game version.

Open source: Wash The House | Play on Roblox
official · official_page_review

Task rewards, settlement behavior, and code redemption

Pending human verification

The checked official surface does not publish per-task rewards, settlement, or redemption outcomes. A manual session records balance endpoints and counters, but no isolated payout event or settlement screen.

Data checked
2026-08-12
Verified
Not human-verified
Check result
partial
Game version
Not publicly identified

Limit: A human must record before/after balances, completion state, any redemption interface, entered code, exact response, and visual evidence.

Open source: Wash The House | Play on Roblox
Prior official API snapshot

Claim-level results retained with their original check date

These records were successfully read from official Roblox endpoints at 2026-08-11T03:39:26Z. The later failed API request above does not rewrite or silently refresh this earlier dated evidence.

roblox official api

Official game identity

Wash The House 🧼; Place ID 130960835358983; Universe ID 10405010493; creator group Crystal Clean

data_checked_at:
2026-08-11T03:39:26Z
last_verified_at:
2026-08-11T03:39:26Z
Method:
Read the current Roblox Games API response and cross-checked the Place-to-Universe API.

This checks public platform data; it is not a claim that every guide step was tested in-game.

Open official endpoint
roblox official api

Controls and core task families

PC E/G/R; controller RT/LT/Y; return items, power wash dirty objects, upgrades, and cleaning with friends

data_checked_at:
2026-08-11T03:39:26Z
last_verified_at:
2026-08-11T03:39:26Z
Method:
Compared the current official game description fields returned by Roblox.

Mobile labels, exact placements, route order, prices, and numeric effects are not established by this source.

Open official endpoint
roblox official api

Roblox platform updated timestamp

2026-08-08T14:55:20.006Z

data_checked_at:
2026-08-11T03:39:26Z
last_verified_at:
2026-08-11T03:39:26Z
Method:
Read the updated field from the current Roblox Games API response.

A platform timestamp is not a creator-authored changelog and does not prove which mechanics changed.

Open official endpoint
roblox official api

Public badge list

The official badge endpoint returned zero badge records at the checked time.

data_checked_at:
2026-08-11T03:39:26Z
last_verified_at:
2026-08-11T03:39:26Z
Method:
Read the complete first page from the official universe badges endpoint.

This is a dated API result, not a promise that badges cannot be added later.

Open official endpoint
roblox official api

Public game-pass inventory

The official endpoint returned seven game-pass records; this site does not infer current prices or gameplay results from the names alone.

data_checked_at:
2026-08-11T03:39:26Z
last_verified_at:
2026-08-11T03:39:26Z
Method:
Read the current official game-pass inventory for the Universe ID.

Any exact benefit, price, stack behavior, or purchase recommendation still needs current product or in-game confirmation.

Open official endpoint
Manual verification queue

Game-only facts still waiting for evidence

These are collection instructions, not database entries. Do not add a value until a person completes the steps and retains the required screenshot or video.

Queue 1 · pending human verification

Room roster and unlock order

Steps

  1. 1. Start a new or clearly documented current-version session and record the visible starting area.
  2. 2. Capture each room name exactly as shown and the action or completion state that exposes the next area.
  3. 3. Repeat the transition once or mark it single-observation; do not infer rooms that were not reached.

Required screenshot or video

  • Current manual evidence already retains seven observed location labels
  • One screenshot for every additional visible room label
  • Continuous video for each claimed unlock transition

Required record fields: dataset_version, game_version, data_checked_at, verified_at, verification_method, source_url, result, evidence_url, reviewer, confidence

Queue 2 · pending human verification

Exact item positions

Steps

  1. 1. Capture the displaced item and its original observed area before moving it.
  2. 2. Place it at one precise destination and record the exact progress or object-state response.
  3. 3. Retest ambiguous orientation or surface requirements and keep failed attempts as evidence rather than deleting them.

Required screenshot or video

  • Current manual evidence already retains ten observed object labels
  • Before-placement screenshot
  • After-placement screenshot showing the response
  • Short video when orientation or timing matters

Required record fields: dataset_version, game_version, data_checked_at, verified_at, verification_method, source_url, result, evidence_url, reviewer, confidence

Queue 3 · pending human verification

Upgrade prices and effects

Steps

  1. 1. Capture the complete visible upgrade row, current rank, price, and description before purchase.
  2. 2. Purchase only through normal gameplay and capture the resulting rank, balance, and displayed description.
  3. 3. Measure an effect only with a reproducible before/after method; otherwise record the displayed text without estimating a value.

Required screenshot or video

  • Item Capacity and Highlight evidence is already retained; repeat this process for every additional claim
  • Pre-purchase menu screenshot
  • Post-purchase menu screenshot
  • Video for any claimed measured effect

Required record fields: dataset_version, game_version, data_checked_at, verified_at, verification_method, source_url, result, evidence_url, reviewer, confidence

Queue 4 · pending human verification

Rewards, settlement, and code redemption

Steps

  1. 1. Record the balance and objective state immediately before one clearly identified completion event.
  2. 2. Record the completion message, settlement screen, and balance immediately after the event without combining multiple actions.
  3. 3. If a code interface exists, capture its location, enter only a creator-published code, and record the exact success or failure response.

Required screenshot or video

  • Balance endpoints and counters are already retained but do not isolate a reward
  • Before/after reward screenshots
  • Settlement screenshot or continuous completion video
  • Code interface and exact response screenshot or video

Required record fields: dataset_version, game_version, data_checked_at, verified_at, verification_method, source_url, result, evidence_url, reviewer, confidence

Primary references

Official and support links

Use creator-owned links for official facts. The support page helps prevent a similarly named game from contaminating codes or guide records.