Walk Speed supports Move
Consider movement when repeated trips between unfinished rooms are the main friction. Confirm the live cost and effect before buying.
Compare observed Walk Speed and X-Ray labels through practical Move, Find, Carry, Wash, and Co-op jobs.
Walk Speed and X-Ray are verified entity labels visible in current gameplay references. Exact price values and scaling were not established, so the ranking stays role-first. Use Move, Find, Carry, Wash, and Co-op as planning roles, not official in-game titles.
Verified upgrade labels connect to role and use-case categories, confidence and readiness states, unresolved assumptions, and action links to upgrades, the tier comparison, and the planner.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Consider movement when repeated trips between unfinished rooms are the main friction. Confirm the live cost and effect before buying.
Consider finding help when nearly complete rooms are difficult to close. This page does not invent its range, targets, or cooldown.
One player can handle placement-heavy work, another can keep the washer active, and a co-op lead can track handoffs and prevent duplicated effort.
Choose Move, Find, Carry, Wash, or Co-op based on what slows the next room cycle.
Confirm the current effect and cost in game.
Use the choice through one room cycle before setting the next priority.
The game may have changed or the option may require progress; check Updates and the live menu.
That is intentional until a complete current catalog is available.
Use the planner to give each player a room or task preference.
Walk Speed and X-Ray were visible in gameplay references checked for launch.
No. They are practical planning labels used by this guide and tool.
Choose the option that addresses the bottleneck in your current room cycle.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.